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zestyzander

30 Game Reviews w/ Response

All 486 Reviews

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interesting idea not that fun

molkman responds:

Damn. Thanks anyway.

like the ambient noises and the general vibe of the game
gameplay is cool too

Wolod responds:

Glad you liked it!

not much of a game. maybe have lots of boxes?!?! velociraptor ambush box? RPG Box upgradeS? my expectations arent too high

kpengin responds:

I appreciate your valuable feedback and will oblige. In What's in the Box?! 2?! I will add a cooldown to lifting the box. As you lift the box, you (the box-opening hero) will gain box-opening experience allowing you to open the box more rapidly. Opening the box will now give you a small chance to gain coins of great value!

cool i liked the atmosphere/animation the controls were aiight only thing i ddint like were the animations for the projectiles :!

Comacolors responds:

Glad you liked it. I'm guessing you weren't a big fan of the fact that the projectiles had no particle effects. I decided against using particle effects because there's so much going on in the levels already I was worried tonnes of particles would cause significant lag issues.

Thank you for the feedback.

this ish was crunk. music was tight, the animation was legit. goood game hope this ish dont get blammed yo

lartar responds:

Thanks. Music is made specially for the game. Glad you like it

just not a good game. Slender levels were too easy, yeti levels were wack n they all had bad animations

Seppyb63 responds:

Thanks for the comment/review.
We Didn't have an artist to make our game assets, so we had to settle for me and my mouse.We cut out animations entirely and faked it all with rotations/translations.
As for the difficulty, we had to cut our level design time alot because we were approaching the deadline.Given another 2 weeks,we would have polished the AI of the zombies, so they mimics Inky Pinky Blinky and clyde from pacman, but hey, 48 hours,not everything could get in.

aiight
i liked the art n shyt but i wasnt a huge fan of the running around n dodging sorta combat.

samulis responds:

I'm afraid that running around and dodging stuff is how the skill-avoid genre works.

fun. make it so u could choose upgrade swould be nice

ClockworkMonster responds:

I'll put an upgrade system in the sequel ;-)

pretty good

he controlled kinda sloppily

DrNeroCF responds:

Yeah, I definitely got better programming the movement as time went on, after working on World 3 for so long, even World 2 feels terrible to me, heh.

its okay

but i got all 18 fails and it still didnt give me achieve
is there somethingi hve to do to get it

PuffballsUnited responds:

Hmm... That's weird. Must be some sort of glitch.

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