fun game but the robots were too similar, so i saw no real reason to use anyone besides robot2 for combat, and i ran around as robot 1 etc
coo game doe
fun game but the robots were too similar, so i saw no real reason to use anyone besides robot2 for combat, and i ran around as robot 1 etc
coo game doe
like all juicybeast games, great art, original idea, and smooth gameplay
fun game, easy for it to devolve into button mashing
Nice upgrade system with the magic and all the items etc.
fun game
cool game, wouldve liked more if it had more depth like upgrades or more levels or something. controls could use some polish, but this is a 48 hr game after all
idk didnt seem like very good game
sound was ok but the scratchiness made it sound worse than it already kinda did. animations arent that great, but its whatever bc the b&w makes it less obvious. it was dumb how there were hands and ghosts n stuff that floated around but if you hit them they didnt do anything...
furthermore platforming / control was mediocre, and i still dont understand what the point of the lanterns was
just not a good game. Slender levels were too easy, yeti levels were wack n they all had bad animations
Thanks for the comment/review.
We Didn't have an artist to make our game assets, so we had to settle for me and my mouse.We cut out animations entirely and faked it all with rotations/translations.
As for the difficulty, we had to cut our level design time alot because we were approaching the deadline.Given another 2 weeks,we would have polished the AI of the zombies, so they mimics Inky Pinky Blinky and clyde from pacman, but hey, 48 hours,not everything could get in.
walking so slow made it a little tedious but its not bad
fun game
fun game
would be more interesting if u got a way to kill enemies (i havent played long so mebbe u do get )
Hi thar
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CA
Joined on 11/30/08